leftvault.blogg.se

Lol captin jack
Lol captin jack







lol captin jack lol captin jack

In general I'd like to see more islands with traps and stuff like that, actually. Imagine leading a hostile crew onto an island, right into your traps that you had set beforehand, kind of like how Thieves' Haven has traps. Traps could be fun if used in places other than the ship though. Not really sure about what to do with them but would think it cool they traveled with cargo, perhaps they were singable for loot, or you could ally with them and make passive income, or they could maybe act as a shop selling stuff at reduced prices like sea posts and perhaps offering merchant alliance voyages, buying and selling commodities like and outpost, and selling resources. Could be a fun way to liven up the said in Hey yo, captain Jack!:Īlso AI merchant ships I think can also be fun. Could be cool to see if she can share random bits of information on a random crew she heard through rumors.Īlso AI merchant ships I think can also be fun. So the bartender can give the past location maybe from like 30 min ago of a random crew in the lobby.

lol captin jack

Though I would like more along the lines of “I heard just the other day some pirates were mucking around shipwreck bay I wonder what they were doing there?” However I like the idea of bartender telling rumors of other players on the server. Really really don’t want progression between sessions that is the main reason I play this game. It can persist for the duration of the season and be reset.ĭon’t like traps or locking stuff since sinking is always still gonna be the play. Introduce the specialization of the character (athlete, shooter, swordsman), think about the pumping system.The task of escorting a merchant ship is an attack on a merchant ship. (Without guns - fruits), (with guns - more expensive cargo) More ships! It is sad to look at the horizon and not see a single ship. add NPS merchant ships plying the outposts.Can be installed in the hold to make it difficult to loot or camouflaged in the sand. add a kick knocking down the saber block.now you cannot use a harpoon to pull a person with a chest.Now you cannot shoot yourself with explosives. self-shot from a cannon now deals minor damage.Force to unite, trick and lure players out of outposts for adventure. You need to develop communication between players. Instead of relaxing in a tavern, in civilization and chatting with other players, you should keep an eye on the "respawn point" and wait for the monkey to want to pull the pin from the grenade. As well as loading yourself into a cannon along with explosives, lol. Not everyone likes the concept of a green zone, but it is unlikely that burning players' ships at an outpost is called pirate life, even there is no logic in this - there is no loot on the ship. The reputation can be improved by deeds or to wait until everything settles down to deceive or betray. (They just like to spoil the game for other players.) Now players will be able to understand from rumors who is in front of them.Īmong the pirates, there are still those who do not know about the code. Now when you meet players, the color of the nickname will tell you who is in front of you. Enter "pirate karma", now in the tavern you can hear stories about the karma of the players on the server. Suddenly there are treasures or just the result. Until you break the lock, you will not know what is inside. Add boxes with a lock that need to be broken, you can open it quietly.And it makes sense to add an ax to the game, items can be broken down doors that can be sharpened at outposts. Now the treasures are under lock and keyĭo you remember the key in the Pirate Life company? Now the hold is not a walk-through yard. It will take a while to break down the door. Put the door on the hold, only the owner of the ship can close it.









Lol captin jack